Isekai Adventurer Life Starting From Level 1: Chapter 9 – An Update

Upon accepting the quest, I dashed out of the guild.

 

While herbs grow naturally in all sorts of fields, their spawn rate is higher in the Stang Plains than anywhere else.

 

Therefore, it’s more efficient to gather herbs in the Stang Plains rather than in the nearby Warts Forest.

 

My first stop is the general store.

 

I’m going to spend my last 1000 Rin on items.

 

I bought four hemp bags for storing the items I’ll collect, and five hemp ropes to tie them with.

 

Although I’m broke once again, if this quest goes well, the return will easily be over 100 times.

 

With high spirits, I headed toward the gate leading to the Stang Plains.

 

“Boy!”

“Soldier-san.”

 

The soldier who had helped me when I entered the town called out to me.

 

“So, did you manage to become an adventurer?”

“Yes, I managed to do it without any problems.”

“Is that so! Are you heading out on a quest then?”

“Yes, that’s right.”

“There aren’t any strong monsters in the Stang Plains, but sometimes there are wolves roaming around, so be careful.”

“Thank you, I will.”

 

Showing my adventurer card, the soldier at the gate sent me off with a smile. With him behind me, I set off into the Stang Plains.

 

…Oh no.

 

I forgot to ask the soldier’s name.

 

However, I plan to stay in the town of Loine for several weeks.

 

There will be plenty of opportunities to ask his name.

 

He seems strong, I should ask him for some training.

 

Now, it’s time to work hard collecting herbs for dinner.

 

After moving a certain distance away from the town of Loine, I immediately began to act.

 

I stuffed any items I found into the hemp bags I was carrying.

 

To be precise, within a radius of four chunks from me.

 

In Regicide of Saga, one chunk is defined as a radius of 10m.

 

This is set for detailed rendering and the range affected by skills.

 

Normally, one chunk is enough, but I set it to four chunks to be on the safe side.

 

I also collected everything other than the targeted medicinal herbs too, from other plant items to small stones and bird feathers that had fallen.

 

I felt like a beach cleanup volunteer.

 

30 minutes later.

 

I think I’ve almost collected all the items in sight.

 

Out of the four hemp bags, three were bulging.

 

I only realized now, but there is a difference between here and the game.

 

Storage items have a set ใ€Žstorage capacityใ€.

 

In the case of the ใ€Žhemp bagใ€, it can store up to 10 types of items, up to 10 slots each, as long as the total weight is within 5 kg.

 

In other words, if you are storing herbs, you can store up to 10 sets, using one space for 10 stalks.

 

However, there were more than 10 types of items in the hemp bag in front of me, and some seemed to exceed 5 kg just by filling it with small stones.

 

As for the small stones, items of a certain size or larger were recognized by theใ€Appraisalใ€‘skill.

 

However, for the smaller ones, although the skill determined them asใ€Žsmall stonesใ€, they were judged to be unusable for compounding or material items.

 

As a test, I tried to store a hemp bag containing 11 types of items in the storage.

 

As a result, the hemp bag was bounced out of the storage.

 

Next, I filled a hemp bag with onlyใ€Žsmall stonesใ€, adjusting it to weigh over 5 kg, and put it into the storage.

 

This also did not react when I tried to store it.

 

The specification of the storage is unchanged.

 

However, the storage capacity of items seems to follow real-world rules, with the restrictions on types and volume being removed.

 

Given this, it is likely that volume factors are being considered.

 

Even if an item that falls within the weight limit for storage is tried to be put into a small storage item like a pouch, it might not fit because it is too big.

 

Of course, it would.

 

It’s impossible to pull a sword out of a pocket in reality, even if it can be done in a game.

 

— Update

 

Such a word came to mind.

 

This world definitely has a connection withใ€ŽRegicide ย of Sagaใ€.

.

 

I don’t know if the game was the basis for this world, or if this world was the basis for the game.

 

โ€œใ€ŽWelcome to my sandbox…ใ€, huh…โ€

 

The words from the chat message I received slipped out of my mouth.

 

Someone, a god or equivalent, is managing this world.

 

And that person reincarnated me.

 

Was it really a reincarnation?

 

I pull on my slightly long bangs.

 

They’re black.

 

The avatar I used in the game had white hair.

 

I kept my height the same because a large difference would affect gameplay, but it doesn’t seem to be the avatar’s.

 

I don’t have a mirror, so I can’t be sure.

 

However, could this body be the same as mine, who died in reality?

 

Who on earth?

 

For what purpose?

 

What sort of plotting is going on?

 

No answer comes.

 

But if I ever meet them, I’d like to say one thing.

 

“Thank you for bringing me to this world.”

 

While thinking about various things, it seems that it has become just the right time.

 

The sight of medicinal herbs growing one after another unfolded right in front of me.

 

The reappearance (respawn) of items occurs after a certain period of time has passed since their collection.

 

And the repopulated items are completely random.

 

Sure, the probability does change depending on the rarity of the item.

 

However, there are ways to confirm what items will repopulate by fulfilling certain conditions or procedures.

 

The method I used this time is one of the beginner relief measures discovered relatively early by the game’s verification team.

 

The method is simple. First, accept the questใ€ŽDeliver Medicinal Herbsใ€and head to the Stang Plains.

 

Then, gather all the items existing in one chunk where the town of Loine is no longer rendered.

 

By following this procedure, a large number of medicinal herbs will be repopulated.

 

I wasn’t sure if this would succeed due to the issue with the hemp bags, but it seems to have worked out well.

 

However, there is a limitation that this method can only be used once.

 

Originally, I believed it was a relief measure for players who were gathering anything they could get their hands on without theใ€ŽAppraisalใ€skill.

 

But as of now, the truth remains a mystery.

 

Nevertheless…

 

“Isn’t this overgrowth?”

 

Although it was four chunks just to ensure the technique didn’t fail, medicinal herbs had grown in all four chunks.

 

This is… clearly a bug.

 

It’s wasteful to miss out on such a lucrative situation but exploiting bugs โ€“ glitching โ€“ is against my principles.

 

Besides, I’m already enjoying a second life (bonus stage) as it comes.

 

There’s nothing more I could ask for.

 

Once I finish harvesting the medicinal herbs from one chunk, I bundle them together in sets of 10, just like Aya-san taught me.

 

I knew I would run out of the hemp ropes I bought in advance, so I acquired the ใ€Sewingใ€‘skill.

 

Then, I use the ใ€Žhempใ€I pre-selected during collection to craft ใ€Žhemp ropesใ€.

 

Despite the concept of weight, there seems to be no limit when it comes to crafting.

 

The recipe for ใ€Žhemp ropeใ€ uses three ใ€Žhempใ€ items to generate one.

 

An impressively sturdy rope is produced, which seems impossible to make from the usedใ€Žhempใ€.

 

Of course, I skipped the drying process.

 

I casually looked at the place where the herbs were growing in clusters while crafting.

 

There, the large amount of medicinal herbs that were supposed to be growing had disappeared.

 

I tied the bundled medicinal herbs with the crafted hemp rope and stuffed them into the hemp bags.

 

After gathering more than the required amount of medicinal herbs, I returned to the town of Loine.

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