Isekai Adventurer Life Starting From Level 1: Chapter 29 – Kill Kill Kill | 2

To start off, one.

I plunge my dagger into the throat of a goblin running towards the town.

Then, the second one.

I slash open the side of the goblin that was running next to the first, making it bleeding out and reduce its HP to zero.

My pace is good.

I activate my ใ€ŠDashใ€‹ ability while moving, eliminating time loss to the greatest extent possible.

The twelfth.

An orc swings at me.

— Ability ใ€ŠPierce Deathใ€‹

A sword technique unlocked atใ€Assassinationใ€‘level 4.

It’s a critical-oriented sword skill; although the base attack power is low, it has a high critical hit rate which makes up for the lacking damage.

My target is the forehead.

Over the past few days I tested the conditions for a critical hit while in battle.

Indeed, aiming for a creature’s vital points results in a higher occurrence rate.

I dodge the orc’s attack and plunge my dagger.

Of course, it’s a critical hit.

The orc’s HP vanishes in a single stroke of my sword technique.

Having defeated the sixty-seventh.

I have to end my ใ€ŽAbility Releaseใ€ soon, or my ST will be in jeopardy.

A hobgoblin swings its club and charges at me.

Perfect timing.

I store my dagger, its durability reduced by messy usage, in the sheath at my waist.

At the moment I receive the hobgoblin’s strike, I activate an ability.

— Ability ใ€ŽSnatchใ€

An ใ€Assassinationใ€‘ ability that allows you to steal your opponent’s weapon in combat.

The activation conditions are strict, making it cumbersome to use, but if successful, you can steal your opponent’s weapon.

I catch the attack from the club with my palm.

At that moment, having activated ใ€ŽSnatchใ€, the hobgoblin’s attack was cancelled.

I instantly acquire the ใ€Club Techniqueใ€‘ skill and raise it to level 2.

— Ability ใ€ŽPower Strikeใ€

Its weapon having been stolen, ย the hobgoblin becomes stupefied,.

A full swing of the club lands on its face.

With this, sixty-eight.

Before I end the ใ€ŽAbility Releaseใ€, I set one trap.

— Ability ใ€ŽWar Cryใ€

An ability available at level 1 of ใ€Club Techniqueใ€‘, its effect attracts the attention of surrounding enemies to the user.

Monsters in the vicinity rush towards me all at once.

I no longer need the club.

Tossing it at a random goblin to rack up kill count, I retrieve the ใ€Iron Spearใ€‘ from my inventory and equip it.

In the heat of battle, nobody will notice a bit of inventory use.

I acquire the ใ€Spear Techniqueใ€‘ skill and raise it to level 3.

From here, managing ST is crucial.

I want to refrain from the unnecessary use of abilities.

Once I lure in enough monsters, then activate an ability.

— Ability ใ€ŽWhirlwindใ€

An ability unlocked at level 3 ofใ€Spear Techniqueใ€‘.

A convenient area of effect ability that consumes little ST and can be used at a low skill level.

However, as it’s an ability unlocked at a low level of ใ€Spear Techniqueใ€‘, its power is naturally low.

But it excels in its stun capability.

ใ€ŽWhirlwindใ€, released with a motion that swings the spear widely, scatters the approaching monsters.

Immediately, I store the spear in my inventory and switch to an iron sword.

— Ability ใ€ŽGaleใ€

This skill, unlocked atใ€One-handed Sword Techniqueใ€‘level 4, is a rare long-range attack within one-handed swordsmanship.

The attack range varies depending on the charge time. With a maximum charge of 10 seconds a 10-meter attack can be launched.

However, any damage taken during the charging period is increased, and the attack is also cancelled.

But after releasingใ€ŽWhirlwindใ€, there are no monsters approaching me.

At 7 seconds of charging ใ€ŽGaleใ€, the stunned monsters recover.

They start approaching again.

8… 9… 10, now!

I draw the iron sword held at my waist in one swift motion.

The wind, released as a slashing wave, bisects the surrounding monsters in a single stroke.

How many monsters did I defeat?

The kill count is… 99?

One short.

This is bad.

30 seconds for ใ€ŽAbility Releaseใ€.

10 seconds from stealing the club to ใ€ŽWar Cryใ€.

5 seconds for the ใ€ŽWhirlwindใ€ motion.

And now, 10 seconds for ใ€ŽGaleใ€.

All that remains is 5 seconds.

But all the monsters that were around have been defeated.

Completely, this entire area has become a blank zone.

4 seconds remaining.

I use ใ€ŽDashใ€ to rush towards the nearest goblin.

3 seconds remaining.

Will I make it?

…Impossible.

The distance of just a few meters feels extraordinarily far.

Should I use ใ€ŽGaleใ€ again?

No, that takes at least 3 seconds to activate.

Adding the time until the direct hit makes it 4 seconds.

Even if I had targeted the goblin at the 5-second mark and activated it, it would have been out of attack range.

Isn’t there another way?

Remaining, 1 second.

There was… a way.

I draw the ใ€Iron Daggerใ€‘ from my waist sheath and hurl it at the goblin.

A no-motion attack without using a skill.

This is the fastest attack in my current situation.

Remaining… 0 seconds.

The iron dagger pierces the goblin’s forehead.

Its HP drops to zero.

What about the award?

 

๏ผŠ๏ผŠ๏ผŠ

 

ใ€ŽMonsters defeated within one minute: 100ใ€ — Achieved

Acquired the award ใ€Monster Hunterใ€‘

 

๏ผŠ๏ผŠ๏ผŠ

 

Good!

Looking at my SP, a massive number of points have been added.

With this, I’m ready to tackle the boss.

 

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